srujan-lokhande

Programmer skilled in game development, software, and web applications. Transforms complex challenges into efficient code solutions. Passionate about learning and exploring new tech.

Technical Skills

C++ Unreal Engine UMG Slate C# Unity JavaScript Python SwiftUI SQL Git

Projects

1 1 Month Unreal Engine | C++

Niagara Rats System (2023)

UI/AI/Gameplay Programmer

This project involves crafting a user interface (UI) entirely with C++, and replicating the AI system of the rats from "A Plague Tale" using Niagara Particles and C++.

Major Achievements - SLATE, C++ UI, Niagara communication with C++

6 4 Months Unreal Engine | C++

Red Road (2023)

Gameplay/UI/AI/Network Programmer

A co-op driving shooter game where players team up and take on the roles of a driver or a shooter to combat zombie hordes and ultimately defeat the FleshMother

Major Achievements - Networking, Steam Multiplayer, SLATE for asynchronous loading screen

2 2 Months C++

EngineX (2023)

Engine Programmer

A custom 2D game engine having a component-based architecture. Key features include rendering of game objects, detection and handling of collision events, and processing player inputs.

Major Achievements - C++ Design Patterns & Advance concepts, Multithreading, SDL

5 1 Month Unity Engine | C#

The Fallback (2023)

Gameplay | AI Programmer

For our team project at Vancouver Film School, we developed a 3D platformer shooter game centered around a protagonist battling anxiety and ultimately to guide him towards a peaceful resolution

Major Achievements - Unity AI Systems, Unity UI, C# Design Patterns

1 1 Month Unity Engine | C#

Super Mario Clone (2023)

Gameplay | AI Programmer

My first project in Unity with the goal of mastering Unity and its diverse systems through hands-on experience by creating a clone of the iconic Super Mario Bros.

Major Achievements - Unity Engine, AI Systems, Unity Collisions and C#

1 2 Months Unreal Engine | Blueprints

Vengeance (2022)

UI | Gameplay Programmer

This project involved developing a first-person shooter game, to delve into more advanced concepts of Unreal Engine, specifically focusing on Blueprints and UMG

Major Achievements - UMG, Blueprints, Unreal Engine Event Systems

1 4 Months Unreal Engine | C++

EscapeFromDungeon (2021)

UI | Gameplay | AI Programmer

Being the very first Unreal Engine project, this project was focused on learning on making games using C++ with Unreal Engine.

Major Achievements - Unreal C++, UMG, AI Behaviours, Gameplay